2024-10-03 - Refining AI Response to Player Actions

The next task focused on refining Krigz’s behavior to respond dynamically to player interactions. One of the key goals was to ensure that Krigz behaves differently based on the game’s day/night cycle. During the day, Krigz remains hidden inside a cave. But at night, he becomes an active threat, patrolling and responding to player activities.

For this, I designed an alert system that connects various triggers, like the player being spotted, making noise, or turning on a power station. If the player turns on a power station, Krigz is alerted and heads towards the nearest POI. Once there, he actively searches for the player before moving on to the station itself. I wanted Krigz to exhibit behavior that reflected intelligence and determination, rather than just following simple chase mechanics.

Another key challenge was making Krigz return to patrolling seamlessly after any distraction, without breaking the immersion. I worked on improving Krigz’s ability to reset his objectives after failing to find the player at a POI, leading to more cohesive and dynamic gameplay.

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2024-10-04 - Scriptwriting and Character Renaming

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2024-10-02 - Starting with AI Behaviour and POI Concept